Game Title: Survival Island
Entry for Moosader Competition 8: Procedural/Randomly Generated Game Elements
The elements linked competition theme are
-Procedurally Generated Land, Trees, and River/Lakes
-Randomly Generated attributes for Food Sources
-Random occurances of thoughts
CREDITs and LISCENSE
The game is programmed under Visual C++ 2010 Express with Allegro (Version 4.2)
Coa sprite (standing, walking animation) was done by Rachel J Morris
All other artwork was done by me using MS Paint.
It is licenced under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported.
Contact Info: http://www.youtube.com/Frod
Download Link: https://docs.google.com/open?id=0B_1lvq ... WhpbGp2RTA
http://farm9.staticflickr.com/8444/7906006304_ae32b4aca4.jpg
http://farm9.staticflickr.com/8435/7906005490_f1ecc49cd5.jpg
*Sorry I can't find a way to resize
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(Old Inital Post)
Hello again, there is a small chance you may remember me before on this forum. I competed in the Wilderness Survival challenge and did not finish my entry. I still feel kind of bad about it. I'm looking to resolve those feelings and try to get back into game programming.
I am a great fan of procedurally/randomly generated content. It's great to be able to replay a game you enjoyed while having a different experience each time.
My previous entry "Survival Forest" did not go well at all with zero lines of code and 1 sprite image. ..... My entry for this competition will hopefully be better. I plan on making a video update at least once a week that I'll link to this thread (My channel is http://www.youtube.com/user/Frod which 99% fitness related videos).
Title: Survival Island
Concept: Your character is placed on an island and must survive, and potentially escape. The island will generate different every time you play.
Thank you for taking the time to read this. I hope everyone's entries go well.






