[Completed] Space Warp

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[Completed] Space Warp

Postby Juzek » Thu Aug 16, 2012 11:19 am

Save your colony from imminent destruction!
Travel around the galaxy, and see some interesting sectors.(with your imagination of course!)
I present to you the text-based strategy game:

Space Warp
https://www.dropbox.com/s/eqmh0dj5gf2rual/Spacewarp.zip

spaceWarpScreenShot.JPG
spaceWarpScreenShot.JPG (118.99 KiB) Viewed 644 times


random features include:
names and properties of sectors
various starting resources
encounters with the enemy - whoever they are
.
Last edited by Juzek on Wed Aug 29, 2012 11:14 am, edited 4 times in total.
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Re: [Entry] Space Warp

Postby Juzek » Mon Aug 20, 2012 11:08 am

Ok, I have something playable, but it sorta feels more like a simulation than a game. Anyway, I have a question:

how do you post an executable file so other people can use it? I put mine on dropbox, and it said it was missing a .dll file. Does Visual Studios 2010 come with some sort of "export exe" function?
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Re: [Entry] Space Warp

Postby eatcomics » Mon Aug 20, 2012 12:30 pm

Hm? We'll I know visual studio requires a 2008 or 2010 redistributable file. Which is stupid because they made they operating system, why does there software require a patch for their programs to run? Anywho, I think if you can find the redistributable file then it should work. If not you have to change some linker settings or something. Its been too long since I've used MSVC++ express lol. Here's what you should be looking for.

https://www.google.com/#hl=en&sclient=p ... 80&bih=917

IDK if you need the x86 or x64, depends on the machine you're deploying too. But you could just include both of them with your program. They're just simple installers.
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Re: [Entry] Space Warp

Postby Sangfroid » Mon Aug 20, 2012 1:53 pm

alternatively, if you compiled using visual studio 2010, then you can ship the runtime dlls with your application (as long as they are in the application directory) without problem. you can find the two files you need in: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\redist\x86\Microsoft.VC100.CRT

you could also choose to static link the runtime by changing the runtime library option to Multi-threaded (/MT) under c++/code generation in the project settings (as opposed to Multi-threaded DLL (/MD)). if you do this, you can just ship the executable alone and it should work. this'll probably give you some problems if you're linking with any external libs though, but if it's just a console application, you should be good!

static linking should work under older versions of visual studio too, but for dynamic linking (/MD), you would need to alter the application manifests to ship the runtime dlls in the application directory using a method as mentioned here: http://blog.kalmbachnet.de/?postid=80 -- distributing the runtime installers as mentioned by eatcomics would probably be a simpler way of dealing with it in that case though.
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Re: [Entry] Space Warp

Postby eatcomics » Tue Aug 21, 2012 9:56 am

Sangfroid wrote:you could also choose to static link the runtime by changing the runtime library option to Multi-threaded (/MT) under c++/code generation in the project settings (as opposed to Multi-threaded DLL (/MD)). if you do this, you can just ship the executable alone and it should work. this'll probably give you some problems if you're linking with any external libs though, but if it's just a console application, you should be good!


This indeed.
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Re: [Entry] Space Warp

Postby Juzek » Tue Aug 21, 2012 7:05 pm

Thanks, I will give those a shot.
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Re: [Entry] Space Warp

Postby Juzek » Wed Aug 22, 2012 6:54 am

https://www.dropbox.com/s/6p9518njseyivqa/Spacewarp.zip

If all went well, this should be a link to Space Warp on dropbox.
First time doing this.

I need some feedback. How can i make this "game" feel more game-ish, and less like running a simulation?
otherwise, if you like a good simulation, I think this is done.
Last edited by Juzek on Thu Aug 23, 2012 8:59 pm, edited 1 time in total.
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Re: [Entry] Space Warp

Postby Lith » Thu Aug 23, 2012 3:04 am

I played your game! Here's some quick feedback.

Firstly, I loved the intro, it was awesome :D. I also liked the fact that you made it skippable. The layout of the information on screen was good too.

I couldn't actualy play it for a long time without it crashing through. When I tried to enter a different sector, it crashed. First It displayed the message saying how many fighter ships I lost, I then pressed space, crash. The second time I only had to enter the number 1 for it to crash. I had a look at the memory usage in task manager and I saw that when the game crashed, the physical memory usage spiked dramaticly. Hopefuly you'll be able to fix it.

Hmm, as for the feedback that you actualy asked for... I don't know. Personaly, I think it's already more of a game than a simulation, but some people might disagre with me.
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Re: [Entry] Space Warp

Postby Juzek » Thu Aug 23, 2012 11:29 am

hmm... that's strange. I did get mine to crash once just now. I think it has something to do with trying to warp to a sector that does not exist.
Normally, if you warp somewhere, and your number of fighter ships is taken down to negative numbers, the game ends. I could make that more obvious.

Thank you for trying it out

Edit:
Fixed!!
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Re: [Completed] Space Warp

Postby programmerinprogress » Sun Aug 26, 2012 11:38 am

I can't download your game, the link leads me to dropbox and says nothing is there, but I'd be happy to try it out when I can!
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