The game: I'm going with working title of Gumshoe. It's inspired by the game Sleuth: Wikipedia Abandonware (runs in dosbox). I decided I wanted to make this because I loved Sleuth when I was young, but when I got older and rediscovered it, I thought it was too easy. The principle gameplay will probably be similar, but I'm going to try to add some more mechanics and content to make it more challenging and more interesting.
How the game works: A person has been murdered in his house, and his guests are all suspects (think Clue). You are a detective, and you must examine evidence and interview guests to discover or deduce the murderer, the murder weapon and the location of the crime.
Random elements: The guests, victim, weapon, and rooms will be randomized. The guests randomly move about the house during the game. I would also like to randomize the layout of the house itself. I am trying to come up with ideas to balance a house contrived enough to be generated, but be a bit more realistic (seriously, what kind of house has 9 equal sized rooms laid out in a 3x3 grid?).
Art: I'm a terrible artist, so I'm going to see how far I can go using lines and shapes. The player tokens will probably be represented by colored circles, and I will draw the house using lines and rectangles. I'm going to try to give the game more of a board game feel, so hopefully it'll work. I'll probably need to come up with a few very basic icons for UI.
Technical details: I'm using C++, and a simple 2D framework I've built on top of sfml. I'm going to go with a smaller screen size, in case I want to run it on my phone, probably 480x320. I've been doing software for a while, but this will be the first time I've made my own game, so I'm going to do some experimenting with architecture/code design as well.
Hopefully, I'll be putting up some screen shots and updates soon!
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