[Entry] Land of parademes

Make a text-based game. It can be anything you want, so long as it only uses text and unicode characters. It can be web, console, or whatever else. Check the board for rules!

[Entry] Land of parademes

Postby retep998 » Thu Mar 01, 2012 5:41 pm

  • Game Title - Land of Parademes
  • Description of game - A text-based dungeon-crawler-ish roguelike-ish game full of memes and parodies and outright crap. All interaction is performed by typing in commands. All the text uses unifont, a bitmap font which covers the entire Unicode 5.1 Basic Multilingual Plane. Color is purely monochrome (green and black by default, although this can be modified easily). The world is a large 3d grid, and you can move from cell to cell in all 6 directions. Details regarding the actual plot will remain a secret until the game is ready for release.
  • Tools used in development - Visual Studio, C++, SDL
  • List of links - This thread?
  • List of teammates - Peter (Retep998) Project lead, head programmer, and content creator
  • List of Media
  • List of Downloads - Land of Parademes on Github
Last edited by retep998 on Mon Mar 19, 2012 10:17 am, edited 4 times in total.
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Re: [Entry] Land of parademes

Postby retep998 » Sat Mar 10, 2012 10:32 pm

Progress:
Got a window up and running with a monochrome color scheme.
All rendering will be done in software and then drawn directly to the screen using glDrawPixels (which is actually faster than drawing a single texture on my hardware)
Right now I just have random noise up there (generating the noise is two orders of magnitude faster than just drawing a texture...)
I'm really hoping AMD releases more drivers for windows 8 so I can actually have hardware-accelerated OpenGL.
But still, 13 fps should be enough for a text-based rpg.
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Re: [Entry] Land of parademes

Postby retep998 » Tue Mar 13, 2012 1:26 pm

Progress:
I switched to using SDL instead of SFML. Software rendering something and then sending that data to the gpu using opengl is going to be slow no matter what I do. So now I just use pure software rendering and this shit is running at 150 fps :D
So anyway, I got unifont loaded and text is rendering.
Next step is actually making the game.
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Re: [Entry] Land of parademes

Postby Ninjaboi » Wed Mar 14, 2012 3:48 pm

Glad to hear the bases are loaded for you! Keep us posted on progress! :D
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